Thursday, January 21, 2010

FotoSketcher v1.95

Turn your photos into beautiful paintings, sketches or drawings in seconds.

FotoSketcher is a 100% free program which can help you convert your digital photos into art, automatically.

If you want to turn a portrait, the photograph of your house or a beautiful landscape into a painting, a sketch or a drawing then look no further, FotoSketcher will do the job in just a few seconds.

Thanks to FotoSketcher you can create stunning images to make original gifts for your friends or relatives. Create birthday cards, season's greetings stationary or simply print your work of art and hang it on the wall.

Different styles are available: pencil sketch, pen and ink drawing, various painting renderings. You can also improve your original photo with simple tools (enhance contrast, sharpen, simplify image, increase luminosity, color saturation etc...).

FotoSketcher is completely free and does not contain any adware, spyware or virus. It runs on any version of Microsoft Windows (sorry, no Mac version available).

* Microsoft Windows XP / 2000

More information:

portable version (standalone exe file)

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Wings 3D v1.2

Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.

It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.

There is no support in Wings for doing animations.

Export Formats:
* Nendo (NDO)
* 3D Studio (3DS)
* Wavefront (OBJ)
* Lightwave/Modo
* Renderware (RWX)
* FBX (on Windows and Mac OS X)
* Yafray
* Povray
* Kerkythea
* Collada

Import Formats:
* Nendo (NDO)
* 3D Studio (3DS)
* Wavefront (OBJ)
* FBX (on Windows and Mac OS X)
* Adobe Illustrator 8 (AI)
* Lightwave/Modo

* Windows: OpenGL required. From 0.99.00: Windows 2000 or higher required.
* Mac OS X: From 0.98.35: 10.4 ("Tiger") or higher required. From 0.98.26 (Nov 2004): 10.3 ("Panther") or higher required. Earlier releases run on 10.2 or higher. There is no Mac OS 9 version.
* Linux: Open GL or Mesa required.
* Other Unix: OpenGL required; you'll need to build from source.

More information:
Wings 3D


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Monday, September 14, 2009

WikiMapia GPS

WikiMapia GPS is beta program for connecting Wikimapia site and GPS receiver.

Microsoft Windows XP / 2000

More information:
WikiMapia GPS


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Thursday, July 16, 2009

Navit v0.1.1

Navit is a car navigation system with routing engine.

It's modular design is capable of using vector maps of various formats for routing and rendering of the displayed map. It's even possible to use multiple maps at a time.

Modular, touch screen friendly car navigation system with GPS tracking, realtime routing engine and support for various vector map formats. There's a GTK+ and a SDL user interface and also a GL accelerated 3d view.

The GTK+ or SDL user interfaces are designed to work well with touch screen displays. Points of Interest of various formats are displayed on the map.

The current vehicle position is either read from gpsd or directly from NMEA GPS sensors.

The routing engine not only calculates an optimal route to your destination, but also generates directions and even speaks to you using speechd.

Navit currently speaks 24 languages :
- Brazilian Portuguese
- Chinese (Hong Kong)
- Czech
- Danish
- Dutch
- English
- Finnish
- French
- German
- Hebrew
- Italian
- Japanese
- Norwegian Bokmal
- Polish
- Portuguese
- Romanian
- Russian
- Slovak
- Slovenian
- Spanish
- Swedish
- Telugu
- Thai
- Turkish

* Pocket PC Windows Mobile

More information:


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XPort v1.35

XPort Serial COM port splitter for Windows XP and Windows Vista.

Compatible with all GPS and Navigation software.
Used by Military, Fire/EMS, Police, and consumers everywhere around the world.
Recommended by Microsoft, USGlobalSat, Pharos, and others.

* Up to 8 virtual, bi-directional ports for simultaneous application usage.
* New interface for easy access to GPS data (XPortGPS.h). Develop GPS applications quickly. Unlimited soft connections. No buffers. No delays. Even allows XPort to be closed while apps are running. Finding GPS, baud rate, COM port reading, NMEA/SiRF parsing, and hibernation/standby handling is a thing of the past!
* Optimized to use very little memory. Much smaller than any other solution available.
* Scans and repairs the COM port arbiter to free up unused ports after drivers leave them allocated.
* Scan is only compatible with NMEA 0183 and SiRF Binary protocols, but the splitter handles any form of data transparently as long as it's continuous.
* Fixes most hibernation issues. Any USB device, including hubs can be automatically stopped and restarted when hibernating.

How to use:
When starting XPort, there will be no window if it's currently installed. Just a tray icon (that's for rebooting without any annoying popups when it starts). Double-Click on the tray icon to open the configuration dialog. Scan for your GPS or set the input manually if you already know, and set the outputs to a few unused COM ports, then hit "Enable Ports" and it's ready to go. You may now close the dialog. XPort will continue to run in the task bar and will start when Windows starts (except under Windows Vista - See note below).

NMEA Filter filters all noise/non-NMEA/SiRF data from the virtual ports.
Battery Saver keeps XPort from opening the GPS when no virtual ports are in use, mainly for battery powered GPS devices.
Video Reset briefly turns the monitor off and back on. This help in the car PC when the monitor is often blank when starting or resuming Windows.
Just below these is the log output. Enable the check mark to start logging data from the GPS.

The device list at the bottom works much like DevCon, and is for devices that have trouble with hibernation. Check only the devices you have trouble with. XPort will stop the driver before hibernation, then start after resume, then retry any driver that fails to start a few seconds later. Use with caution. Some devices may freeze XPort or fail to disable or enable. Each device may add several seconds delay, so it may not be a good option to use. You can test each device by disabling/enabling in Device Manager.

Tray Status Icon: Black=Not Connected, Cyan=Connected-No data, Red=Connected/No Fix, Yellow=2D, Green=3D

How to uninstall:
If XPort is running, uncheck "Enable Ports" and close the window, then delete the XPort.exe file.

* The config window will open if XPort is run a second time (started from 2 places). XPort automatically runs from the explorer shell startup.
* When connected to the input port, you will see NMEA ($GPxxx) data on the bottom of the window or hex (A0A2xxx) if using SiRF. This does not mean data is being sent to the other ports. The ports must also be enabled.
* If you are using iGuidance, choose at least one single digit port number in the output ports on XPort and use that for iGuidance. Otherwise iG will truncate to 4 characters, saving "COM234" as "COM2" in the registry.
* The radio buttons are only connection indicators. You do not click on them.
* If you don't see the port your GPS is on, just click "Scan" which will search all ports.
* You must take the files out of the zip and put them on your hard disk in order for it to work properly.
* Cursor sometimes jumps all over the screen clicking left/right? Here's the fix: Open Regedit. Navigate to
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\SerMouse, and change the value "Start" from 3 to 4. Reboot.
Or click here and Open
* Still have hibernate isues? Make sure you have the latest Prolific PL2303 Driver which most USB GPS units use.
* When running under Windows Vista you will need to give XPort Administrative rights.
* If you see "This application is being blocked by another computer" by a firewall installed on your computer, press "Unblock."

Version 1.35 - 7/11/09: Find GPS updates comboboxes correctly
Version 1.34 - 6/03/09: Added a timeout compatibility (Immediate with TotalTimeoutConstant set). May fix delays in some COM port reader implementations
Version 1.33 - 4/26/09: Added battery saver for bluetooth battery powered GPS devices. Added reference count to API
Version 1.32 - 4/25/09: Fixed issue with log playback using Compass/WM_COPYDATA
Version 1.31 - 4/15/09: Finalized interface (XPortGPS.h) Improved NMEA/SiRF Filter
Version 1.30 - 4/14/09: Fixed icon colors. Added new GPS quick connect interface (C++ class object, can be converted to VB, VB.NET, etc.)
Version 1.29 - 4/03/09: Added automatic first-run setup. Improved port enumeration and arbiter maintenance. Added status Icon.
Version 1.28 -11/27/08: Changed driver start to fix startup when using minlogon without keyboard

* Windows XP / Windows Vista

More information:


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Monday, July 13, 2009

sendMap20 rev 6.0 for Windows

Software for uploading maps to your GPS.

It now uses the official Garmin USB driver. Before using, you should install the USB driver for your GPS. If your GPS is RS based only OR your GPS is visible as USB-storage drive, you don't have to install this USB driver. The RS interface will work fine as well as USB-storage drives does not require any additional driver. You can download the USB driver from Garmin's site.
To see how to use it - start it without '-h'

New features:
* Automatic recognition of devices which are visible as USB-storage drives
* Store a file list on disk (TXT file) that can be used later with '-f' option
* Read file list (just drag and drop TXT file)
* Support up to 2GB
* Check for available memory in GPS - now sendmap will not start the upload process if there is not enough memory
* Ability to change the 'region name' for every file
* Support for uploading several TYP files (customization of built in types) - TYP files are used on maps with the same region name
* Fixed uploading of several unlock keys
* Fixed saving to text file TYP and MDR files (filelist)

Recent fixes:
* Create an EXE with TYP files included
* Fixes issues with mapset names

Windows XP/Wndows 2000

More information:


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Sunday, May 10, 2009

Blender v2.49 RC2

Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.


* Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
* Flexible and fully configurable window layout with as many screen setups as you prefer
* Undo support on all levels
* Anti-aliased fonts with international translation support
* Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
* Built-in text editor for annotations and editing Python scripts
* Graphical user interface for Python scripts
* Custom themes
* Consistent interface across all platforms


* A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
* Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
* Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
* Modifier stack deformers such as Lattice, Curve, Armature or Displace
* Mirror modifier with middle vertices clipping and automatic deletion of inner faces
* Non destructive real time Boolean and Array modifiers
* Mesh modeling based on vertex, edge and/or face selection
* Smooth soft selection editing tools for organic modeling
* Python scripting access for custom tool


* Fast skeleton creation mode
* Interactive 3D paint for vertex weighting
* Fast envelope based skinning
* Automatic Skinning that really works (heat equilibrium based)
* Mirror editing (bone creation and weight painting)
* Double Quaternions reduce shrinking and other bone deformation errors
* Volume deformer uses a mesh cage to deform complex meshes with great results
* Bone layers and colored groups for better rig organization
* B-spline interpolated bones; forget about elbow twists
* Constraint stack for IK solver setup and other constraints
* PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed


* Very fast inbuilt raytracer
* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Tile-based and fully threaded
* Render layers and passes
* Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
* Render engine tightly integrated with the node compositor
* Halo, lens flares and fog effects
* Vector motion-blur post-process effect (using node compositor)
* Realistic defocus (DOF) post-process effect (using node compositor)
* Edge rendering for toon shading
* Interactive preview rendering panel in any 3d view
* Ambient Occlusion
* Radiosity solver
* Integral support for the Yafray render engine
* Export scripts available for external renderers such as Renderman (RIB), Povray, Virtualight, lux render, Indigo, V-Ray


* Armature (skeleton) deformation with forward/inverse kinematics with pole target support
* Auto IK allows posing FK chains easily
* Non-linear animation editor for mixing individual actions created in Action editor
* Automated walkcycles along paths
* Animated constraint system
* Vertex key framing for morphing, with controlling sliders
* Edit and create new blendshapes from existing targets
* Character animation pose editor
* 'Ipo' system integrates both motion curve and traditional key-frame editing
* Audio playback, mixing and editing support for sound synchronisation
* Timeline offers fast acces to many playback functions, autokey, help markers
* Python scripting access for custom and procedural animation effects

UV Unwrapping
* Conformal and Angle Based unwrapping methods
* Interactive transform of UV maps by vertex pinning
* Proportional falloff editing of UV maps for smooth transformations
* Seam based unwrapping
* Cube, Cylinder, Sphere, View projections
* Catmull-Clark subdivition of UVs for less distortion
* Minimize stretch tool allows to reduce area distortion
* Multiple UV layers

* Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
* Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
* Node editor for creating and mixing complex materials
* PyNodes: write your own Python shaders with realtime feedback, no need to compile
* Material previews rendered by main render engine
* Fast, realistic subsurface scattering
* Blurry reflections and refractions
* Tangent shading to give any shader an anisotropic effect
* Versatile procedural textures system
* Reflection maps
* Normal, displacement and bump maps

Physics and Particles
* Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
* Hair strands can be created by a static particle system, supporting all particle control methods
* Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
* Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
* Game engine rigid body physics can be easily baked into animation curves

Imaging and Compositing
* Compositor tightly integrated and aligned with the rendering pipeline
* MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data
* Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct
* Preview panel to define the portion of interest. A composite then only happens on this part
* Threaded and memory efficient (up to 8 processors)
* Near realtime sequencer can edit hours of video
* Waveform and U/V scatter plots
* Open and write many audio & video file formats using ffmpeg
* Can render using frameserver-support directly into foreign applications
* Supports float images as well as regular 8 bits images
* Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)

Physics and Particles
* Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry
* Hair strands can be created by a static particle system, supporting all particle control methods
* Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system
* Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering
* Game engine rigid body physics can be easily baked into animation curves

Realtime 3D/Game Creation

* Graphical logic editor for defining interactive behavior without programming
* Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
* Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
* Discrete collision detection for RigidBody simulation
* Support for in-game activation of dynamic constraints
* Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
* Python scripting API for sophisticated control and AI, fully defined advanced game logic
* Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
* Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
* Playback of games and interactive 3D content without compiling or preprocessing
* Audio, using the SDL toolkit
* Multi-layering of Scenes for overlay interfaces

* Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
* Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
* .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files
* Read and write support for many other 2D and 3D formats
* 2D
TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X)
* 3D
3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export

* Windows 98, ME, 2000, XP, Vista
* Mac OS X (PPC and Intel)
* Linux (i386)
* Linux (PPC)
* FreeBSD 5.4 (i386)
* SGI Irix 6.5
* Sun Solaris 2.8 (sparc)

More information:

Blender for Windows
Blender for Linux
Blender for Mac OS

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